Ready Player Two A Novel

Author: Ernest Cline
Publisher: Ballantine Books
Number of Pages: 384

Ready Player Two is the thrilling sequel to Ernest Cline's bestselling novel Ready Player One. This science fiction adventure continues the story of Wade Watts in a near-future world dominated by the OASIS, a massive virtual reality universe. Days after winning James Halliday's contest, Wade discovers a revolutionary new technology hidden in Halliday's vaults that will transform the OASIS into something far more immersive and addictive than anyone imagined.

The discovery comes with a new challenge: another riddle and quest from Halliday, hinting at a mysterious prize. But Wade faces a dangerous new enemy who will stop at nothing to claim it first. With both the future of the OASIS and the fate of humanity hanging in the balance, Wade must embark on another high-stakes adventure.

Packed with nostalgic pop culture references and nods to the 1980s, Ready Player Two delivers an action-packed journey through Cline's beloved virtual world. The novel explores themes of technological advancement, virtual reality addiction, and the blurring lines between digital and physical existence. Whether you're a fan of gaming culture, science fiction, or the original Ready Player One, this sequel offers another imaginative ride through a vividly realized future where the virtual and real worlds collide.

Interesting Facts

Instant Number One Bestseller: Ready Player Two debuted at number one on The New York Times Best Seller list immediately upon its release on November 24, 2020, proving the massive anticipation for Ernest Cline's sequel was absolutely justified.

Steven Spielberg as Writing Coach: Legendary director Steven Spielberg actually contributed to the writing process of Ready Player Two, calling Ernest Cline occasionally to ask if it was done and providing feedback on multiple drafts, which Cline described as incredibly valuable guidance from someone who lived in the world of the book for several years.

Same Page Count as Original: The hardcover edition of Ready Player Two contains exactly 384 pages, precisely matching the page count of Ready Player One's hardcover, showing Cline's attention to symmetry between the two novels.

Wil Wheaton Returns for Audiobook: Actor and narrator Wil Wheaton, who voiced the first audiobook, was the one and only person on Cline's list of suggested narrators for Ready Player Two, and he returned to narrate the sequel, which runs approximately 16 hours.

Nine Year Writing Journey: Plans for a Ready Player One sequel were first announced in 2015, but Cline didn't begin writing until late 2017, motivated by working on the film adaptation's script and its critical and financial success when it released in 2018.

Published in Over Fifty Countries: Ernest Cline's books have been published in over fifty countries and his works have spent more than 100 weeks on The New York Times bestsellers list, demonstrating the global reach of his storytelling.

Real Life DeLorean Owner: Ernest Cline actually lives in Austin, Texas with his family, a genuine time traveling DeLorean, and a large collection of classic video games, embodying the very essence of the nostalgic futurism that defines his work.

Film Adaptation in Development: A movie adaptation of Ready Player Two is in development, with Steven Spielberg confirmed as producer (though not directing this time), and actress Olivia Cooke is contractually attached to return as Art3mis.

Roblox Treasure Hunt Promotion: To promote the book's release, a special treasure hunt was held on the video game platform Roblox, bringing the spirit of the novel's quest directly to gamers in an interactive experience.

Washington Post Recognition: Ready Player Two was named one of the best books of the year by The Washington Post, with the publication praising it as a great mix of exciting fantasy and threatening fact.

Prequel Ideas Brewing: Ernest Cline has revealed plans for a potential prequel about OASIS creators James Halliday and Ogden Morrow, tentatively titled Ready Player Zero, which would be a coming of age story based on his own childhood experiences with Dungeons and Dragons and video games.

Trevor Noah's Endorsement: Comedian and television host Trevor Noah praised Ready Player Two, saying the story is about what gaming has meant in everyone's life and that we already live in the OASIS, making the book deeply relevant to contemporary culture.

Quotes

"Being human totally sucks most of the time. Videogames are the only thing that make life bearable."

"Sometimes life is a game where the only way to level up is to press 'continue' after you die."

"The real world’s where the monsters are."

"Everyone who grew up in the OASIS learned to solve puzzles and hunt for Easter eggs. It had become the most widely practiced pastime in the world."

"The only way to truly escape the miserable reality of our lives was to log into the OASIS."

"Hindsight is the only advantage we have over the past."

"I realized that getting what you want is not nearly as important as getting what you need."

"People who live in glass houses should shut the fuck up."

"You can’t really know someone until you’ve walked a mile in their avatar."

"The things we experience in the OASIS are part of our lives, too, no matter what anyone says."

"Sometimes, reality is just too bleak to bear."

"We’re all shaped by the things we love."

"Regret is the only thing we truly own."

"There’s no point in carrying around anger. It only weighs you down."

"We can’t change the past, but we can learn from it."

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